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Cody Mejeur deposited Neuroqueer: Contextualizing Narrative through Embodied Experience in the group
Game Studies on Humanities Commons 6 years agoAs Sue Kim noted at the Narrative 2018 conference, the field of narrative theory is long overdue for a reckoning with its lack of diversity and its frequent silence on issues of race, gender, and sexuality in favor of supposedly neutral, universal qualities of narrative (Hogan 2010). To be sure, the recent works by scholars such as Warhol, Lanser,…[Read more]
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Cody Mejeur deposited Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games in the group
Game Studies on Humanities Commons 6 years, 1 month agoNarrative has been a central topic in game studies since the beginnings of the field, particularly in the foundational debates between narratology and ludology over whether or not games are narrative. Yet in the aftermath of those debates narrative has remained significantly limited to being a linear or at best multilinear form, and studies of…[Read more]
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Jonas Richter deposited The Game of Seven: Glückshaus and Related Dice Games in the group
Game Studies on Humanities Commons 6 years, 2 months agoGlückshaus is a relatively modern version of the larger family of Games of Seven (games played with two six-sided dice and a stake board with felds usually numbered 2-12, often with an emphasized 7.). This paper looks at various historical versions of the game and shows how the modern Glückshaus version and its pecularities (e.g. a missing feld f…[Read more]
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Jonas Richter replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 3 months agoHi everybody,
since “game studies” often just refers to the study of digital games, and I’m particularly interested in analog games, I’m actually not sure if I’m in the right place. (Maybe making the group description explicit in this regard is an option?)
My academic background is the study of religion, and German language and literature…[Read more]
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James L. Smith deposited EcoGothic, Ecohorror and Apocalyptic Entanglement in Alan Moore and Dave Gibbons’ Tales of the Black Freighter in the group
Horror on Humanities Commons 6 years, 4 months agoThis essay explores the ecoGothic resonances of Tales of the Black Freighter, a dark
pirate tale embedded within Watchmen, Alan Moore and Dave Gibbons’ 1986-87
postmodern DC graphic novel. By providing a grim prism for themes such as nuclear
paranoia, the monstrous transformation of the self, and the horrifying possibilities of
scientific…[Read more] -
Caitlin Duffy deposited EGL 194: Intro to Film (Fall 2019) in the group
Horror on Humanities Commons 6 years, 5 months agoThis is the syllabus I’ve designed for my Fall 2019 undergraduate-level Introduction to Film course. I focused the course as a genre study of American horror films. I want my students to be able to consider the socio-political contexts of popular films and to detect and explain the arguments and worldviews produced by film.
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Caitlin Duffy deposited EGL 194: Intro to Film (Fall 2019) in the group
Gothicists on Humanities Commons 6 years, 5 months agoThis is the syllabus I’ve designed for my Fall 2019 undergraduate-level Introduction to Film course. I focused the course as a genre study of American horror films. I want my students to be able to consider the socio-political contexts of popular films and to detect and explain the arguments and worldviews produced by film.
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Dr Jen Baker deposited CFP – Tales of Terror: Gothic and the Short Form in the group
Gothicists on Humanities Commons 6 years, 5 months agoThe aim of this special issue of Gothic Studies (23/3, to be published Nov 2021) is to bring together research that does not simply consider Gothic short fiction and its artistic and cultural brethren as incidental, but integral to the design and effect and/or cultural significance of the piece because the short form in the Gothic tradition has,…[Read more]
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Caitlin Duffy deposited “Live or die, make your choice”: American Survival Game Horror in the group
Horror on Humanities Commons 6 years, 5 months agoFrom the 2007 remake of Michael Haneke’s Funny Games to Adam Robitel’s Escape Room (2019), the survival game has become a recurring sub-genre of American horror cinema in the last twenty years; however, its haunting presence has yet to be fully analyzed.
The American survival game horror film is uniquely able to render neoliberal con…[Read more]
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Caitlin Duffy deposited “Live or die, make your choice”: American Survival Game Horror in the group
Gothicists on Humanities Commons 6 years, 5 months agoFrom the 2007 remake of Michael Haneke’s Funny Games to Adam Robitel’s Escape Room (2019), the survival game has become a recurring sub-genre of American horror cinema in the last twenty years; however, its haunting presence has yet to be fully analyzed.
The American survival game horror film is uniquely able to render neoliberal con…[Read more]
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Ian Rodwell deposited A warning to the curious: ghost signs as liminal memento-mori in the group
Horror on Humanities Commons 6 years, 6 months agoThis conference paper explores ghost signs: the faded adverts for brands, organisations and services that we see inked or carved on walls or above shops. I discuss: 1. the liminality of ghosts and ghosts signs – and the ways we materially engage with them 2. how they flex time and, in doing so, gift us an organisational warning 3. and how, as m…[Read more]
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Eric Sirota started the topic Frankenstein (musical) Off-Broadway, Still plating in the discussion
Horror on Humanities Commons 6 years, 6 months agoMy musical, FRANKENSTEIN, based on Mary Shelley’s novel, is still playing Off-Broadway, having been extended again through its 2nd complete year!
It now plays on Tuesday evenings at 7 PM, at St. Luke’s Theatre (W. 46 & 8th Ave.)
TheFrankensteinMusical.com
(contact me for discount code!) -
Iskandar Zulkarnain deposited Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique in the group
Global Gaming Cultures on Humanities Commons 6 years, 6 months agoPart of Feminist Interventions in Participatory Media edited collection by Lauren Berliner and Ron Krabill.
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Jon Garrad deposited Fluff Ain’t Rules: absence, presence and haunting in RPG design in the group
Gothicists on Humanities Commons 6 years, 6 months agoFluff means fiction, framing and flavour; it’s the material around a game’s actual rules, that illustrates and indicates but has no substantive impact on how the game is played.
Rules are crunch. They are – particularly if you’re a serious player or a traditional ludologist – the important bit.
“If your game doesn’t blend the two, it says o…[Read more]
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Jon Garrad deposited Fluff Ain’t Rules: absence, presence and haunting in RPG design in the group
Game Studies on Humanities Commons 6 years, 6 months agoFluff means fiction, framing and flavour; it’s the material around a game’s actual rules, that illustrates and indicates but has no substantive impact on how the game is played.
Rules are crunch. They are – particularly if you’re a serious player or a traditional ludologist – the important bit.
“If your game doesn’t blend the two, it says o…[Read more]
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Cecilia Abate deposited Sexual Violence in American Horror Story, Murder House through Hotel (Raw Data) (Ongoing) in the group
Horror on Humanities Commons 6 years, 7 months agoA data representation of every incident of sexual violence in American Horror Story, Murder House through Hotel. Broken into 22 metrics, part of an ongoing mapping project. Covers victims/assailant count, genders of both, on screen/off screen representations, nonhuman entities, fatalities, and more.
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Derek Johnston deposited The Sublime Horror of the English Countryside in the group
Horror on Humanities Commons 6 years, 9 months agoThis paper will explore the use of the English landscape as a source of sublime horror, particularly through a shift in perception from idyllic to ominous. Where Peter Hutchings has indicated the importance of the ‘uncanny landscape’ as a fairly stable location for wrestling with modernity, this chapter will investigate those moments of slippage…[Read more]
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Cody Mejeur started the topic Scholarship on effects of toxic gaming cultures in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoHi All,
Based on the cesspool of Islamophobia and silencing of feminist, queer, and critical race studies scholarship that the GamesNetwork listserv has been lately, I’ve been thinking about expanding the Zotero collections here to include ones that address these areas, and particularly the links between toxic gamer/gaming cultures and violences…[Read more]
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Cody Mejeur replied to the topic CFP: Electronic Literature Organization Conference & Media Arts Festival 2019 in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoThis looks like such a fantastic conference, James! I’ve been meaning to make it to ELO for a long time. I know there’s a contingent of game studies folks that attend regularly, are there specific parts of the conference that are geared toward game studies (events, tracks, etc.)?
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoYay, so happy you’re here, Liz! Liz has done fantastic work lately with walking sims and learning–if memory serves, it was Firewatch among others?
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