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Liz Owens Boltz replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoHi everyone! I’m new to this group (just joined Humanities Commons thanks to Cody’s invitation).
I’m a Ph.D. candidate in Educational Psychology & Educational Technology at Michigan State, and my work focuses on the ways games foster disciplinary reasoning and habits of mind (e.g., historical empathy, science and engineering practices). I’m also…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi Damian,
I think most folks have forgotten about this group, and I’m at least partly to blame for that–after making it last fall, I got distracted by a number of other projects and didn’t keep up with this as much. I’m still very interested in developing it, particularly as a place to gather discussions, cfps, and resources for game studies…[Read more]
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Damian Stewart replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi Cody, I’d also forgotten about this group. FWIW the best place I’ve found to talk about Game Studies stuff is the Game Studies Study Buddies channel in the Ranged Touch discord server – Game Studies Study Buddies is a monthly podcast that’s worth looking into, as well!
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Cody Mejeur started the topic Speedrunning Scholarship? in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi All,
I’m working on an event for the Game Studies Guild at Michigan State, which does critical Let’s Play events where we play games and discuss them together. Our speaker for the event is focusing on speedrunning, but I’m having difficulty finding scholarship to read and share on the topic beyond Rainforest Scully-Blaker’s piece in Game…[Read more]
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Derek Johnston deposited Rural Returns: Journeys to the Past and the Pagan in Folk Horror in the group
Horror on Humanities Commons 6 years, 12 months agoA central element of the core folk horror texts (The Wicker Man (1973), Blood on Satan’s Claw (1971), Witchfinder General (1968)) is the idea of rural communities as retaining pre-Christian practices and beliefs. When uncovered by a modern outsider who is returning to the countryside, these revelations disrupt their world view. Folk horror texts d…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 1 month agoHi Cristian, no worries at all! Still getting the group going as I’m able, and need to make a better habit of checking it myself! That makes total sense, and while there has definitely been work on this area since 2005, I think the sense I’ve gotten from Espen and others work on this is that building typologies and a systematized way to study and…[Read more]
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Jon Garrad deposited Bleeding Genre Dry: archetypes, stereotypes, and White Wolf’s Vampire games in the group
Gothicists on Humanities Commons 7 years, 1 month agoRoleplaying games have always leaned heavily on their literary sources. System mechanics and character creation options have been tooled toward evoking genre types and aesthetics ever since the first “Vancian wizard” memorised a spell before setting out to adventure.
Naturally, when RPGs turned toward the Gothic, they did the same thing: rif…[Read more]
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Cristian Mancilla replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 1 month agoHi, Cody. Sorry for not replying before. I had forgotten about this.
I haven’t read about the topic in a while (since 2005 maybe). Back then, there wasn’t something as I’m intending to propose. Right now, I must read all what has been written on the inner structure of video games, but a quick scan of titles led me to the research published by…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi Cristian! I’m really interested in your project, and particularly how you see it fitting into/relating to other game studies projects that look at form and structures in games. The ludology camp of game studies in particular has long focused on game structures, forms, and ontologies (almost to the exclusion of anything else), and the two…[Read more]
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Cristian Mancilla replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi, everyone.
I used to write a blog (in Spanish) on the study of video games while completing both my undergradute and graduate programs. I thought of undertaking a PhD during the 2nd half of 2017 and the 1st half of this year, but couldn’t find a professor who accepted to supervise my project. So, decided to develop this project independently,…[Read more]
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Kristopher Purzycki replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHello all,
My name is Kris Purzycki, a PhD candidate at the University of Wisconsin – Milwaukee. My overarching research focus is media studies but that branches out into publication production and editing, broadcasting, computer games and philosophy, and multimodal writing.
Though my background is English, my dissertation pulls from…[Read more]
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Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” in the group
Game Studies on Humanities Commons 7 years, 2 months agoBook chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
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Cody Mejeur deposited Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic in the group
Game Studies on Humanities Commons 7 years, 2 months agoAs introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s worldbuilding efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herma…[Read more]
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Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Global Gaming Cultures on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] -
Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Game Studies on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] -
Ea Christina Willumsen replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi all,
Found this group thanks to Cody’s post on the DiGRA Students Group. Great initiative! I personally like to keep my academic engagements off social media as much as possible.
My name is Ea and I’m a PhD student at the University of Bergen in Norway. I’m a part of the Media Aesthetics Research Group and the Institute for Information…[Read more]
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Cody Mejeur started the topic CFP: Geographies of Digital Games in the discussion
Game Studies on Humanities Commons 7 years, 2 months ago“Geographies of Digital Games”
Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK) Association of American Geographers Annual Meeting
April 3-7 2019, Washington DC
https://annualmeeting.aag.org/AAGAnnualMeeting Computer, video, mobile and digital games are fundamentally geographical: They are sit…[Read more] -
Cody Mejeur started the topic Sharing Work in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi All,
I’ve just been adding my publications to the CORE repository here, and tagged the Game Studies group on the deposits so it’s easy to find them. One great benefit of depositing work into CORE is that it gets a DOI, if that publication doesn’t have one already. If you deposit any game studies work, please tag it to the group so members can…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi Damian, it’s great to have you here! There are a few places for discussion I’m aware of, but they aren’t all particularly active–I think it’s unfortunate reality of folks being grad students and faculty with extremely busy schedules. But there’s the Game Studies Open Forum on Facebook, the GamesNetwork listserv (I believe run out of Finland,…[Read more]
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Damian Stewart replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHey!
I’m Damian, just started an MA in Game Studies and Engineering at Alpen Adria Universität in Klagenfurt, Austria.
Originally (a long time ago) from New Zealand, i’ve spent the last 15 years in between music, and art, and software development both in and out of games.
I’m probably mostly going to lurk here but I am interested in findin…[Read more]
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