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HC

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About

I’m the Lead XR Disruptor at Lindenwood University in Saint Charles, MO working in AI, gamification and XR. My research covers all fields within these areas of interest and I’m always looking for research partners. I’m recently most interested in AI generated art and the future potential for visual communication.

Education

2022     MA, Game Design, Lindenwood University, St. Charles, MO  





2021     MA, Leadership, Lindenwood University, St. Charles, MO   





2008 Ph.D., Art History,  University of Maryland, College Park, Maryland            





2003 M.A., Art History, Southern Methodist University, Dallas, TX   





2001 B.A., Art, University of Tulsa, Tulsa, OK


 

Blog Posts

    Publications

    2022 Hutson, J. & Olsen, T. (2022). Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History,Journal of Intelligent Learning Systems and Applications, November, vol. 14,  no.4: https://www.scirp.org/journal/paperinformation.aspx?paperid=120925  





    2022 Hutson, J., & Fulcher, B. (2022). A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation. Games and Culture, 0(0)., 1-19.  https://doi.org/10.1177/15554120221131724 





    2022 Hutson, P., & Hutson, J. (2022). Neurodivergence and Inclusivity in Cultural Institutions: A Review of Theories and Best Practices. Creative Education, vol.13, no.9:  https://www.scirp.org/journal/paperinformation.aspx?paperid=120233  





    2022 Hutson, J., Nasser, R., Marzano, M., Curtis, R., MacDonald, E., Edele, S., & Hosto-Marti, B. (2022). Bridge Building in Higher Education: Multi-Modal Mentoring Programs to Support Retention & Career Preparedness. Creative Education, 13(9), 2811-2833. https://www.scirp.org/journal/paperinformation.aspx?paperid=119849  





    2022 Hutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Special Issue: Societal Implications of Virtual Reality: Maximizing Human Potential, Societies Societies 2022, 12(4), 102; https://doi.org/10.3390/soc12040102 





     





    2022 Plate, D. & Hutson, J. (2022). Augmented Creativity: Leveraging Natural Language Processing for Creative Writing, Art and Design Review, vol. 10, no. (August, 2022): 376-388  https://www.scirp.org/journal/paperinforcitation.aspx?paperid=119155  





    2022 Co-publications chair, 8th International Conference of The Immersive Learning Research Network, Vienna, Austria, May 30-June 4, 2022 https://immersivelrn.org/pages/ilrn2022-proceedings 





     





    2022 Gamification of Education and Learning: Heuristic Elements, Player Types, and Learning Outcomes for Art History Games, Master’s Thesis, MA Game Design, Lindenwood University https://digitalcommons.lindenwood.edu/cgi/viewcontent.cgi?article=1064&context=theses   





     





    2022-   Founder, Editor-in-Chief, International Journal of Emerging and Disruptive Innovation in Education (iJEDIE): Visionarium https://digitalcommons.lindenwood.edu/ijedie/  





     





    2022 Hutson, J. Vosevich, K. & McMacken, T. “Immersive Education for Everyone.” April, 19 2022: Retrieved from: https://www.lindenwood.edu/about/news/details/immersive-education-for-every-future/  





    2022 Hutson, J., Nasser, R. Edele, S., Parrish, G., Rodgers, C., Richmond, S., Marzano, M., and Curtis, R. (2022). Predictors of Persistence, Retention & Completion for First-Generation Graduate Students, Journal of Organizational Psychology. Vol. 22(1), 99-114. https://doi.org/10.33423/jop.v22i1 





    2022 Hutson, J. (January, 2022). A Humanistic Metaverse: Immersive Realities and Digital Humanities,” Spotlight on Humanities, Missouri Humanities Council, January 28, Issue 2022-1. https://myemail.constantcontact.com/January-Spotlight-on-Humanities.html?soid=1133047697643&aid=rJ4rb4iIhVs  





    2022 Hutson, J. & Olsen, T. (2022). Virtual Reality and Art History: A Case Study of Digital Humanities and Immersive Learning Environments. Journal of Higher Education Theory and Practice. vol 22 (2), 49-64. DOI: https://doi.org/10.33423/jhetp.v22i2 





     





    2021 Hutson, J. & Herrell, K (2021) “Faculty and Student Perceptions of Strategies for Effective Student Engagement in the Performing Arts Before and During COVID-19,” Journal of Higher Education Theory and Practice, vol. 21 (13): https://doi.org/10.33423/jhetp.v21i13 





     





    2021 Hutson, J. & Olsen, T. (2021). Digital humanities and virtual reality: A review of theories and best practices for art history. International Journal of Technology in Education (IJTE), 4(3), 491-500. https://doi.org/10.46328/ijte.150  





     





    2021 Li pittori parlano con l’opere: Visualizing Poetry in Practice in Early Modern Italian Art,” Athens Journal of Humanities and Arts, vol. 8, no.2 (July, 2021): 189-208. https://www.athensjournals.gr/humanities/2021-8-3-1-Hutson.pdf 





     





    2020 L’abbiam fatta tutti noi: Collaboration and Originality in Early Modern Art,” Art and Design Review, vol. 8, no.3 (August, 2020). https://www.scirp.org/journal/paperinformation.aspx?paperid=102421 





    2020     Gallucci’s Commentary on Dürer’s Four Books of Human Proportion: Renaissance Proportion Theory, (Cambridge, UK: Open Book Publishers, 2020) https://www.openbookpublishers.com/product/1138 





     





    2019 Le Accademie Bolognese e Romana: Reconsidering Center-Periphery Pedagogy,Art and Design Review, vol. 7, no. 3  (August, 2019): 150-173. https://www.scirp.org/Journal/paperinformation.aspx?paperid=94252  





     





    2016      Early Modern Art: Visual Culture and Ideology, 1400-1700 (Anchor Academic Publishing: Hamburg, 2016). 





     





    2012      Un modo più chiaro: Francesco Scannelli, Guercino and the Physiology of Style, Storia dell’arte no. 132 (ns 32) (Nuova Italia: Firenze, April-August, 2012): 95-124. 





     





    2010      “Renaissance Proportion Theory and Cosmology: Giovanni Paolo Gallucci’s Della Simmetria and Dürerian Neoplatonism,” Storia dell’arte no. 125/126 (ns 25/26) (Nuova Italia: Firenze, January-August, 2010): 25-61.

    Memberships

    International Artificial Intelligence in Education Society 





    United States Distance Learning Association (USDLA) 





    Defenders of the Eduverse Community, XpertVR 





    GLOBAL ONLINE LEARNING DEVELOPMENT AND EXTENDED NETWORK (GOLDEN, LLC) 





    Extended Reality (XR) EDUCAUSE 





    Institute of Electrical and Electronics Engineers (IEEE) 





    Champions in Higher Education for XR (CHEX) 





    1827 Society, Lindenwood University 





    The Saint Louis Game Development Co-Op 





    Immersive Learning Research Network (ILRN) 





    Professional and Organizational Development Network in Higher Education (POD) 





    International Game Developers Association  





    Association for Computers and Humanities (ACH) 





    College Art Association 





    Italian Art Society 





    Kappa Pi Kappa International Art Honor Society 





    Midwest Art History Society 





    Renaissance Society of America 





    Sixteenth Century Society 





    St. Charles County Arts Council

    James Hutson

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