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Jon Garrad deposited Fluff Ain’t Rules: absence, presence and haunting in RPG design in the group
Game Studies on Humanities Commons 6 years, 6 months agoFluff means fiction, framing and flavour; it’s the material around a game’s actual rules, that illustrates and indicates but has no substantive impact on how the game is played.
Rules are crunch. They are – particularly if you’re a serious player or a traditional ludologist – the important bit.
“If your game doesn’t blend the two, it says o…[Read more]
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J. Britt Holbrook deposited A cartography of philosophy’s engagement with society in the group
Science and Technology Studies (STS) on Humanities Commons 6 years, 10 months agoShould philosophy help address the problems of non-philosophers or should it be something isolated both from
other disciplines and from the lay public? This question became more than academic for philosophers working in
UK universities with the introduction of societal impact assessment in the national research evaluation exercise,
the REF.…[Read more] -
Cody Mejeur started the topic Scholarship on effects of toxic gaming cultures in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoHi All,
Based on the cesspool of Islamophobia and silencing of feminist, queer, and critical race studies scholarship that the GamesNetwork listserv has been lately, I’ve been thinking about expanding the Zotero collections here to include ones that address these areas, and particularly the links between toxic gamer/gaming cultures and violences…[Read more]
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Cody Mejeur replied to the topic CFP: Electronic Literature Organization Conference & Media Arts Festival 2019 in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoThis looks like such a fantastic conference, James! I’ve been meaning to make it to ELO for a long time. I know there’s a contingent of game studies folks that attend regularly, are there specific parts of the conference that are geared toward game studies (events, tracks, etc.)?
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Taylor R. Genovese deposited “Death is a disease”: Cryopreservation, neoliberalism, and temporal commodification in the U.S. in the group
Science and Technology Studies (STS) on Humanities Commons 6 years, 10 months agoIn this article, I will be focusing specifically on cryopreservation and two of the American biotechnomedical tenets introduced by Robbie Davis-Floyd and Gloria St. John in their technocratic model of medicine: the “body as machine” and “death as defeat.” These axioms are embraced by both the biotechnomedical establishment as well as the cryopre…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoYay, so happy you’re here, Liz! Liz has done fantastic work lately with walking sims and learning–if memory serves, it was Firewatch among others?
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Liz Owens Boltz replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoHi everyone! I’m new to this group (just joined Humanities Commons thanks to Cody’s invitation).
I’m a Ph.D. candidate in Educational Psychology & Educational Technology at Michigan State, and my work focuses on the ways games foster disciplinary reasoning and habits of mind (e.g., historical empathy, science and engineering practices). I’m also…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi Damian,
I think most folks have forgotten about this group, and I’m at least partly to blame for that–after making it last fall, I got distracted by a number of other projects and didn’t keep up with this as much. I’m still very interested in developing it, particularly as a place to gather discussions, cfps, and resources for game studies…[Read more]
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Damian Stewart replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi Cody, I’d also forgotten about this group. FWIW the best place I’ve found to talk about Game Studies stuff is the Game Studies Study Buddies channel in the Ranged Touch discord server – Game Studies Study Buddies is a monthly podcast that’s worth looking into, as well!
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Cody Mejeur started the topic Speedrunning Scholarship? in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi All,
I’m working on an event for the Game Studies Guild at Michigan State, which does critical Let’s Play events where we play games and discuss them together. Our speaker for the event is focusing on speedrunning, but I’m having difficulty finding scholarship to read and share on the topic beyond Rainforest Scully-Blaker’s piece in Game…[Read more]
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J. Britt Holbrook deposited The humanities do not need a replication drive in the group
Science and Technology Studies (STS) on Humanities Commons 7 years agoArgues that the humanities do not need a replication drive like that being pushed for in the sciences.
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John Davey deposited The historical relationship of musical form and the moving image in the current context of the digitisation of media in the group
Science and Technology Studies (STS) on Humanities Commons 7 years agoContemporary developments in the medium of the moving picture, particularly in relation to the general digitisation of media, are bringing about substantial changes to long-held conceptions of both its theory and its practice. This thesis asserts that a significant factor in these, both historically and in terms of potential development, is the…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 1 month agoHi Cristian, no worries at all! Still getting the group going as I’m able, and need to make a better habit of checking it myself! That makes total sense, and while there has definitely been work on this area since 2005, I think the sense I’ve gotten from Espen and others work on this is that building typologies and a systematized way to study and…[Read more]
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Cristian Mancilla replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 1 month agoHi, Cody. Sorry for not replying before. I had forgotten about this.
I haven’t read about the topic in a while (since 2005 maybe). Back then, there wasn’t something as I’m intending to propose. Right now, I must read all what has been written on the inner structure of video games, but a quick scan of titles led me to the research published by…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi Cristian! I’m really interested in your project, and particularly how you see it fitting into/relating to other game studies projects that look at form and structures in games. The ludology camp of game studies in particular has long focused on game structures, forms, and ontologies (almost to the exclusion of anything else), and the two…[Read more]
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Cristian Mancilla replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi, everyone.
I used to write a blog (in Spanish) on the study of video games while completing both my undergradute and graduate programs. I thought of undertaking a PhD during the 2nd half of 2017 and the 1st half of this year, but couldn’t find a professor who accepted to supervise my project. So, decided to develop this project independently,…[Read more]
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Kristopher Purzycki replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHello all,
My name is Kris Purzycki, a PhD candidate at the University of Wisconsin – Milwaukee. My overarching research focus is media studies but that branches out into publication production and editing, broadcasting, computer games and philosophy, and multimodal writing.
Though my background is English, my dissertation pulls from…[Read more]
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Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” in the group
Game Studies on Humanities Commons 7 years, 2 months agoBook chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
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Cody Mejeur deposited Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic in the group
Game Studies on Humanities Commons 7 years, 2 months agoAs introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s worldbuilding efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herma…[Read more]
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Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Game Studies on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] - Load More