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Rodrigo Fernos deposited From Galileo to Boltzmann: A History of the Fragility and Resilience of Science in the group
Science and Technology Studies (STS) on Humanities Commons 4 years, 8 months agoWhen the same $9 billion allocated to a nation’s annual budget (Puerto Rico 2015) is spent on a single scientific instrument (Hubble telescope) or to administer a single scientific facility for a year (CERN), we might presume that science is today a monolithic enterprise, akin to what the pyramids of Ancient Egypt had been in their day. Yet when…[Read more]
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Rodrigo Fernos deposited Amistad y Progreso: Los Congresos Científicos Pan-Americanos, 1898-1916 in the group
Science and Technology Studies (STS) on Humanities Commons 4 years, 8 months agoLos Congresos Científicos Pan-Americanos abrieron una nueva época de intercambio científico no solamente dentro de los pa?ses de América Latina sino entre estos y los Estados Unidos. Figuras importantes como Albert. A. Michelson, ganador del Premio Nobel en 1907, regularmente atendieron estas conferencias, así ayudando a difundir los últimos avanc…[Read more]
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Rodrigo Fernos deposited Biology and Ethics in the group
Science and Technology Studies (STS) on Humanities Commons 4 years, 8 months agoBiology and Ethics provides a historian’s perspective of the attempts to ground an ethics within a biological framework. Aside from its analysis of schools as social Darwinism, eugenics, and sociobiology, it attempts to evaluate their veracity using cases as Japan’s Unit 731, the Guatemala Syphilis study, and others. In spite of the much disputed…[Read more]
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Cody Mejeur deposited Drawing Queer Intersections Through Video Game Archives in the group
Game Studies on Humanities Commons 4 years, 8 months agoThis presentation brings together and builds on previous studies of queer representation using the LGBTQ Video Game Archive and the Represent Me games database (Cole et al. 2017) in order to investigate unexplored trends and invisible queer intersections in video games. Specifically, we draw on Queer Intersections in Video Games (Mejeur 2018), a…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Game Studies on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Matthew Barr deposited Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that…[Read more]
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Matthew Barr deposited The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from t…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Game Studies on Humanities Commons 4 years, 9 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Game Studies on Humanities Commons 4 years, 9 months agoThis is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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Marco Fornaciari deposited Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier’s Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 4 years, 10 months agoO presente artigo propõe-se a analisar o primeiro jogo da franquia de videogames Sid Meier’s Civilization, concentrando-se em demonstrar a fundamentação de sua representação do tempo histórico em concepções sobre a “aceleração da história” que Reinhart Koselleck considera terem surgido apenas com a modernidade, mas que no jogo são universaliza…[Read more]
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Marianne Groep-Foncke deposited Water’s worth. Urban society and subsidiarity in seventeenth-century Holland in the group
Science and Technology Studies (STS) on Humanities Commons 4 years, 11 months agoBy taking water as a viewpoint, this dissertation reveals that the urban communities of seventeenth-century Holland were highly subsidiary in nature. Individual townspeople, men and women alike, knew how to fend for themselves, incidentally having recourse to other inhabitants, businessmen, corporations or magistrates. Together, they constituted a…[Read more]
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Michael Lyons deposited Excavating ‘Excavating AI’: The Elephant in the Gallery in the group
Science and Technology Studies (STS) on Humanities Commons 4 years, 11 months agoTwo art exhibitions, “Training Humans” and “Making Faces,” and the accompanying essay “Excavating AI: The politics of images in machine learning training sets” by Kate Crawford and Trevor Paglen, are making substantial impact on discourse taking place in the social and mass media networks, and some scholarly circles. Critical scrutiny reveals,…[Read more]
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Samuel Adu-Gyamfi deposited WOMEN AND BIOMEDICAL HEALTHCARE IN A COMMUNITY IN GHANA in the group
Science and Technology Studies (STS) on Humanities Commons 5 years agoThe contribution of women to the development of societies and medicine around the world cannot be overstated. Their contribution to medicine is great; this is seen, in particular, in their role among other physicians, obstetricians, nurses, herbalists, and assistant physicians. Despite the significant contribution of women to medicine and health…[Read more]
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Mateus Yuri Passos deposited The Chudnovsky Case: How Literary Journalism Can Open the “Black Box” of Science in the group
Science and Technology Studies (STS) on Humanities Commons 5 years, 1 month agoLiterary journalism offers an important way for explaining the complexity of the scientific world to a lay audience. An analysis of two of Richard Preston’s pieces published by The New Yorker, “The Mountains of Pi” and “Capturing the Unicorn” and how they give emphasize science-in-the-making.
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Matthew Barr deposited Video games can develop graduate skills in higher education students: A randomised trial in the group
Game Studies on Humanities Commons 5 years, 2 months agoThis study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to mea…[Read more]
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Matthew Barr deposited Student attitudes to games-based skills development: Learning from video games in higher education in the group
Game Studies on Humanities Commons 5 years, 2 months agoQualitative interview data is presented in support of previously-published quantitative evidence that suggests commercial video games may be used to develop useful skills and competencies in undergraduate students. The purpose of the work described here was to document the attitudes of those students involved in the quantitative study and to…[Read more]
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Jonathan Basile deposited Other Matters: Karen Barad’s Two Materialisms and the Science of Undecidability in the group
Science and Technology Studies (STS) on Humanities Commons 5 years, 4 months agoKaren Barad’s Meeting the Universe Halfway relies on mutually incompatible grounding gestures, one of which describes the relationality of an always already material-discursive reality, while the other seeks to ground this relation one-sidedly in matter. These two materialisms derive from the gesture she borrows from the New Materialist (and o…[Read more]
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Rob Hunt deposited 1,000 Days to First Light: Construction of the Perth-Lowell Telescope Facility, 1968-71 in the group
Science and Technology Studies (STS) on Humanities Commons 5 years, 5 months agoNASA’s Viking probes were launched in 1975. Six years earlier an International Planetary Patrol Network of telescopes was set up to observe Martian surface conditions. Sites were chosen to provide continuous observing, and were located in Hawaii, eastern Australia, India, South Africa, Chile, and central USA. Negotiations for a facility to be s…[Read more]
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Nancy Roth deposited A Photographer on Mars in the group
Game Studies on Humanities Commons 5 years, 6 months agoFocussing the Nasa’s Opportunity Rover, the essay claims the field of creativity as definitively human, supported by Vilém Flusser’s understanding the the “apparatus”.
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Samuel Adu-Gyamfi deposited National Health Insurance and Free Maternal Healthcare in Ghana: Responses from Women and Health Workers in Akropong in the group
Science and Technology Studies (STS) on Humanities Commons 5 years, 6 months agoThe government of Ghana from the 1990s has tried a lot of policies to finance healthcare in Ghana. Different policies were introduced by different governments until 2003 when President John Agyekum Kuffour introduced the National Health Insurance Scheme (NHIS). The study was carried out to find out the impact of NHIS on maternal healthcare at the…[Read more]
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