About
I am a West Asian Archaeologist based in Germany and focused on the methodology of reconstruction of ancient architecture
among other things. I received my degree at the
Free University of Berlin, Germany and my PhD as well with a thesis called “From Layard to Lara Croft. Eurocentric mindset in the visual media of West Asian Archaeology” (translated from German). During my time as a student, I started a company called
Artefacts, that focused on creating visual reconstructions of ancient architecture and worked for various projects.
I am currently a research assistant at the
University of Cologne and work in the newly created master programme of
Archaeoinformatics (Computational Archaeology) as a specialist in 3D Documentation and Modelling. I was also a Fellow for Innovations in Digital Teaching and explore new ways of communicating archaeological knowledge with modern technologies in an
associated project.
Mastodon Feed
✨ New blog post! I was interviewed by @berliner_antike_kolleg about my opinion on archaeoinformatics. But rather than reposting, I reflect on what I couldn't say in 10 questions: 🤖 My honest ambivalence about AI in archaeology 🎓 Why archaeoinformatics isn't a service discipline 🎮 The excavation video game that should exist but doesn't 👉 https://itsmoreofacomment.com/2026/01/16/ten-questions-and-a-few-more-thoughts/ #DigitalArchaeology #Archaeoinformatics #OpenScience (2026-01-16 ↗)
New article out! 🎉 "Archaeology and interdisciplinarity after the digital turn" just published in Rethinking History. I explore how archaeology has always been interdisciplinary – and how RTI, machine learning & archaeogaming push this even further. Spoiler: My students' game "The Schliemann Experience" made it in! 🎮 #Archaeology #DigitalArchaeology #Archaeogaming #DH 🔗 https://itsmoreofacomment.com/2026/01/02/archaeology-and-interdisciplinarity-after-the-digital-turn/ (2026-01-02 ↗)
#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability. 🔗 https://doi.org/10.11588/propylaeum.1572.c23239 This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572 #Archaeology #Museums #SeriousGames (2025-11-27 ↗)
#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness. 🔗 https://doi.org/10.11588/propylaeum.1572.c23238 This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572 #Archaeology #Ethics (2025-11-25 ↗)
📚 Two new publications out this week: 1️⃣ Material Traces of Marketplaces — an ethnoarchaeological case study from Morocco, incl. my SfM work. 2️⃣ Archaeogaming in the Classroom — on teaching archaeology through game creation, based on my seminar at Cologne. Different worlds, same commitment to creative, critical, digital archaeology. Read the full blog post 👉 https://itsmoreofacomment.com/2025/11/21/two-new-publications-two-different-worlds/ #OpenAccess #Ethnoarchaeology #Archaeogaming #DigitalHeritage (2025-11-24 ↗)