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Katherine D. Harris deposited Curating Digital Pedagogy in the Humanities in the group
Digital Humanists on Humanities Commons 5 years, 1 month agoThis is the published introduction to the born-digital, open-access, peer-reviewed *Digital Pedagogy in the Humanities*. More a rationale and scholarly study of both Digital Pedagogy and DPiH in general, this introduces articulates the uses, theory, rationale about digital pedagogy as it has been shaped in U.S. institutions since the explosion of…[Read more]
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Katherine D. Harris deposited Curating Digital Pedagogy in the Humanities in the group
Computer Studies in Language and Literature on MLA Commons 5 years, 1 month agoThis is the published introduction to the born-digital, open-access, peer-reviewed *Digital Pedagogy in the Humanities*. More a rationale and scholarly study of both Digital Pedagogy and DPiH in general, this introduces articulates the uses, theory, rationale about digital pedagogy as it has been shaped in U.S. institutions since the explosion of…[Read more]
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Katherine D. Harris deposited Curating Digital Pedagogy in the Humanities on Humanities Commons 5 years, 1 month ago
This is the published introduction to the born-digital, open-access, peer-reviewed *Digital Pedagogy in the Humanities*. More a rationale and scholarly study of both Digital Pedagogy and DPiH in general, this introduces articulates the uses, theory, rationale about digital pedagogy as it has been shaped in U.S. institutions since the explosion of…[Read more]
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Brian Croxall replied to the topic Concerns for 2021 Delegate Assembly? in the discussion
TM Libraries and Research on MLA Commons 5 years, 2 months agoLisa, these are great ideas. As with Cheryl’s, this is going to be impossible to do as a motion, but it’s something that we could propose that the Executive Council consider in the coming year. Some sort of statement about labor equity and protections during the pandemic would seem apropos.
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Brian Croxall replied to the topic Concerns for 2021 Delegate Assembly? in the discussion
TM Libraries and Research on MLA Commons 5 years, 2 months agoCheryl, this is a good idea but one that wouldn’t be able to be done this year giving the timing on motions/resolutions. I wonder if there’s a standing committee of the MLA that might take the lead on such a thing. Still, it’s something I can work to surface.
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Brian Croxall replied to the topic Concerns for 2021 Delegate Assembly? in the discussion
TM Libraries and Research on MLA Commons 5 years, 2 months agoSarah, that’s definitely something I can mention. I certainly remember you addressing this question in past years as the organization moved toward an exclusive relationship with EBSCO.
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Brian Croxall started the topic Concerns for 2021 Delegate Assembly? in the discussion
TM Libraries and Research on MLA Commons 5 years, 2 months agoColleagues, I’m one of two professional-issue Delegate Assembly members representing the category “Libraries and Archives.” I wanted to open a discussion about whether there are any issues that the Forum members would especially like to see brought to the DA. What concerns are on your (collective) minds?
When I have information about the…[Read more]
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Brian Croxall started the topic Concerns for 2021 Delegate Assembly in the discussion
TM Libraries and Research on MLA Commons 5 years, 2 months agoColleagues, I’m one of two professional-issue Delegate Assembly members representing the category “Libraries and Archives.” I wanted to open a discussion about whether there are any issues that the Forum members would especially like to see brought to the DA. What concerns are on your (collective) minds?
When I have information about the…[Read more]
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Anastasia Salter deposited Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor in the group
TC Popular Culture on MLA Commons 5 years, 2 months agoIn this paper we examine the representation of crafts in video games, particularly in “crafting systems” – collections of mechanics that are described as crafting within a game’s narrative. Real world crafting practitioners value creativity, expression, and mastery of material, but the act of crafting itself is often viewed by society as repro…[Read more]
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Anastasia Salter deposited Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor in the group
Electronic Literature on MLA Commons 5 years, 2 months agoIn this paper we examine the representation of crafts in video games, particularly in “crafting systems” – collections of mechanics that are described as crafting within a game’s narrative. Real world crafting practitioners value creativity, expression, and mastery of material, but the act of crafting itself is often viewed by society as repro…[Read more]
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Anastasia Salter deposited Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor in the group
Digital Humanities on MLA Commons 5 years, 2 months agoIn this paper we examine the representation of crafts in video games, particularly in “crafting systems” – collections of mechanics that are described as crafting within a game’s narrative. Real world crafting practitioners value creativity, expression, and mastery of material, but the act of crafting itself is often viewed by society as repro…[Read more]
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Anastasia Salter deposited Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor on Humanities Commons 5 years, 2 months ago
In this paper we examine the representation of crafts in video games, particularly in “crafting systems” – collections of mechanics that are described as crafting within a game’s narrative. Real world crafting practitioners value creativity, expression, and mastery of material, but the act of crafting itself is often viewed by society as repro…[Read more]
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Kathleen Fitzpatrick's profile was updated on MSU Commons 5 years, 5 months ago
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