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Jonas Richter deposited Höllfahren: Ein Überblick (expanded) in the group
Game Studies on Humanities Commons 3 years, 10 months agoThe little known German card game “Höllfahren” or “Hölle” has a forgotten history that stretches back into the 16th century, when it was called “Untreue”, “untreuer Nachbar”, “in die Hölle (fahren)” and similar names. Several images and textual references indicate the game’s popularity in the 17th century. Unusual for a card game, Höllfahren emp…[Read more]
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Jonas Richter deposited Höllfahren: Ein Überblick in the group
History of Games and Play on Humanities Commons 3 years, 10 months agooverview on the history of the card game “Höllfahren” or “in die Höll”
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Jonas Richter deposited Höllfahren: Ein Überblick in the group
Game Studies on Humanities Commons 3 years, 10 months agooverview on the history of the card game “Höllfahren” or “in die Höll”
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Marco Fornaciari deposited Sobrevivendo a teste do tempo: interpretações da História em Sid Meier’s Civilization / To stand the test of time: interpretations of History in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 4 years agoPT-BR:
Esta pesquisa se propõe a analisar as formas através das quais a franquia de videogames Sid Meier’s Civilization (1991-) lida com a História. Trabalhando com referenciais do campo dos game studies em perspectiva interdisciplinar, tentei construir uma compreensão da História encontrada nos jogos, concentrada, principalmente, em perman…[Read more] -
Karen Cook deposited Canon Anxiety? in the group
Game Studies on Humanities Commons 4 years, 6 months agoCanons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var…[Read more]
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Cody Mejeur deposited Drawing Queer Intersections Through Video Game Archives in the group
Game Studies on Humanities Commons 4 years, 8 months agoThis presentation brings together and builds on previous studies of queer representation using the LGBTQ Video Game Archive and the Represent Me games database (Cole et al. 2017) in order to investigate unexplored trends and invisible queer intersections in video games. Specifically, we draw on Queer Intersections in Video Games (Mejeur 2018), a…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Game Studies on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Matthew Barr deposited Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that…[Read more]
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Matthew Barr deposited The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from t…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Game Studies on Humanities Commons 4 years, 9 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Game Studies on Humanities Commons 4 years, 9 months agoThis is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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Marco Fornaciari deposited Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier’s Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 4 years, 10 months agoO presente artigo propõe-se a analisar o primeiro jogo da franquia de videogames Sid Meier’s Civilization, concentrando-se em demonstrar a fundamentação de sua representação do tempo histórico em concepções sobre a “aceleração da história” que Reinhart Koselleck considera terem surgido apenas com a modernidade, mas que no jogo são universaliza…[Read more]
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Jonas Richter replied to the topic New Issue of the Board Game Studies Journal in the discussion
History of Games and Play on Humanities Commons 5 years, 1 month agoThe new issue is now online: https://content.sciendo.com/view/journals/bgs/14/1/bgs.14.issue-1.xml
Here’s the article list:
Donald Duck Holiday Game: A numerical analysis of a Game of the Goose role-playing variant by W.J.A. van Heeswijk
Wrested from Oblivion: General Ludwik Mierosławski’s Strategy Game Rediscovered by Oliver Heyn
Turk…[Read more] -
Jonas Richter started the topic New Issue of the Board Game Studies Journal in the discussion
History of Games and Play on Humanities Commons 5 years, 1 month agoJorge has announced the new BGSJ issue (14) has been published. It doesn’t yet show on its homepage: https://content.sciendo.com/view/journals/bgs/bgs-overview.xml
I’m assuming that this issue contains the paper by Ulrich Schädler (and others?) about the 26-sided dice from Zöblitz, which I’m curious about.
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Matthew Barr deposited Video games can develop graduate skills in higher education students: A randomised trial in the group
Game Studies on Humanities Commons 5 years, 2 months agoThis study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to mea…[Read more]
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Matthew Barr deposited Student attitudes to games-based skills development: Learning from video games in higher education in the group
Game Studies on Humanities Commons 5 years, 2 months agoQualitative interview data is presented in support of previously-published quantitative evidence that suggests commercial video games may be used to develop useful skills and competencies in undergraduate students. The purpose of the work described here was to document the attitudes of those students involved in the quantitative study and to…[Read more]
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Ömer Fatih Parlak replied to the topic Teetotums and spinning dice in the discussion
History of Games and Play via email on Humanities Commons 5 years, 4 months agoAmazing. Thanks for digging all this information. Very insightful.
Get Outlook for Android<https://aka.ms/ghei36>
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Jonas Richter replied to the topic Teetotums and spinning dice in the discussion
History of Games and Play on Humanities Commons 5 years, 4 months agoYes, the usual assumption is that the word “teetotum” or other early forms “tetotum” & “T totum” derive from the letter T shown on one of the spinning die’s faces being put in front of “totum”. The T would originally have been for “totum” (the whole). A quote by Strutt in 1801 demonstrates that letters on the dice/spinners represented English…[Read more]
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Ömer Fatih Parlak replied to the topic Teetotums and spinning dice in the discussion
History of Games and Play on Humanities Commons 5 years, 4 months agoThat’s a very plausible assumption. Could TEE mean the letter T on the totum to designate “take”?
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Jonas Richter edited the doc Put & Take in the group
History of Games and Play on Humanities Commons 5 years, 4 months ago - Load More