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Mark Sample deposited “Location Is Not Compelling (Until It Is Haunted)” on Humanities Commons 6 years, 3 months ago
“Location Is Not Compelling (Until It Is Haunted).” The Mobile Story: Narrative Practices with Locative Technologies, ed. Jason Farman. New York: Routledge, 2013.
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Matthew Kirschenbaum deposited “Poor Black Squares”: Afterimages of the Floppy Disk in the group
TC Popular Culture on MLA Commons 6 years, 3 months agoChapter 21 of The Routledge Companion to Media Technology and Obsolescence, ed. Mark J.P. Wolf (New York and London: Routledge, 2019): 296-310.
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Matthew Kirschenbaum deposited “Poor Black Squares”: Afterimages of the Floppy Disk in the group
TC Digital Humanities on MLA Commons 6 years, 3 months agoChapter 21 of The Routledge Companion to Media Technology and Obsolescence, ed. Mark J.P. Wolf (New York and London: Routledge, 2019): 296-310.
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Matthew Kirschenbaum deposited “Poor Black Squares”: Afterimages of the Floppy Disk in the group
Digital Humanities on MLA Commons 6 years, 3 months agoChapter 21 of The Routledge Companion to Media Technology and Obsolescence, ed. Mark J.P. Wolf (New York and London: Routledge, 2019): 296-310.
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Matthew Kirschenbaum deposited “Poor Black Squares”: Afterimages of the Floppy Disk in the group
Computer Studies in Language and Literature on MLA Commons 6 years, 3 months agoChapter 21 of The Routledge Companion to Media Technology and Obsolescence, ed. Mark J.P. Wolf (New York and London: Routledge, 2019): 296-310.
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Matthew Kirschenbaum deposited “Poor Black Squares”: Afterimages of the Floppy Disk on Humanities Commons 6 years, 3 months ago
Chapter 21 of The Routledge Companion to Media Technology and Obsolescence, ed. Mark J.P. Wolf (New York and London: Routledge, 2019): 296-310.
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey in the group
TC Digital Humanities on MLA Commons 6 years, 3 months agoAs the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey in the group
HEP Teaching as a Profession on MLA Commons 6 years, 3 months agoAs the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey in the group
Digital Pedagogy on MLA Commons 6 years, 3 months agoAs the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey in the group
Digital Humanities on MLA Commons 6 years, 3 months agoAs the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey in the group
Digital Humanists on Humanities Commons 6 years, 3 months agoAs the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Brian Croxall's profile was updated on Humanities Commons 6 years, 3 months ago
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Brian Croxall deposited Who Teaches When We Teach DH? A Survey on Humanities Commons 6 years, 3 months ago
As the digital humanities have rapidly gained prominence and attention over the last decade, learning has shifted from individual experiences at training environments such as THATCamps and Institutes to more formal institutional instruction. This means that the number of people teaching digital humanities (DH) has had to increase. Who are these…[Read more]
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Kathleen Fitzpatrick's profile was updated on Humanities Commons 6 years, 4 months ago
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Anastasia Salter uploaded the file: Teaching Philosophy to
Academic Job Market Support Network on Humanities Commons 6 years, 4 months agoFor a Digital Media / Interdisciplinary position
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Anastasia Salter uploaded the file: Research Statement to
Academic Job Market Support Network on Humanities Commons 6 years, 4 months agoFor a Digital Media / Interdisciplinary position
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Anastasia Salter uploaded the file: Cover Letter to
Academic Job Market Support Network on Humanities Commons 6 years, 4 months agoFor a Digital Media / Interdisciplinary position
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Anastasia Salter deposited But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games in the group
TC Popular Culture on MLA Commons 6 years, 5 months agoSince the first Pokémon game launched in Japan in 1996, the series has been a balancing act between casual and hardcore gaming. While the first iteration and “core” series has emphasized a modified, accessible version of traditional JRPG mechanics, other titles have frequently emphasized so-called casual play; most recently, Pokémon Go lured in a…[Read more]
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Anastasia Salter deposited But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games in the group
Digital Humanities on MLA Commons 6 years, 5 months agoSince the first Pokémon game launched in Japan in 1996, the series has been a balancing act between casual and hardcore gaming. While the first iteration and “core” series has emphasized a modified, accessible version of traditional JRPG mechanics, other titles have frequently emphasized so-called casual play; most recently, Pokémon Go lured in a…[Read more]
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