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Marco Heiles's profile was updated on Humanities Commons 4 years, 4 months ago
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Marco Heiles's profile was updated on Humanities Commons 4 years, 5 months ago
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Karen Cook deposited Canon Anxiety? in the group
Game Studies on Humanities Commons 4 years, 6 months agoCanons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var…[Read more]
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Karen Cook deposited Canon Anxiety? in the group
Education and Pedagogy on Humanities Commons 4 years, 6 months agoCanons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var…[Read more]
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Karen Cook's profile was updated on Humanities Commons 4 years, 6 months ago
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Canons—ofmusic,videogames,orpeople—canprovideasharedpoolofresourcesforscholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a variety of per…[Read more]
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Karen Cook's profile was updated on Humanities Commons 4 years, 7 months ago
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Dr. Alan Lena van Beek's profile was updated on Humanities Commons 4 years, 7 months ago
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Game Studies on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Film Studies on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Children’s literature and digital humanities on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer on Humanities Commons 4 years, 8 months ago
Abstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
MSU Comics Forum on Humanities Commons 4 years, 10 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Game Studies on Humanities Commons 4 years, 10 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Comics Scholarship/Comics Studies on Humanities Commons 4 years, 10 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Game Studies on Humanities Commons 4 years, 10 months agoThis is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Comics Scholarship/Comics Studies on Humanities Commons 4 years, 10 months agoThis is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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