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Greg Hatch started the topic Pattern-Making Resources in the discussion
Fashion, Textiles & Costume SIG on ARLISNA Commons 2 years agoWe have added a number of sewing machines, serger machines, and other soft-goods creation resources to our maker space. We are now looking for ideas of how to gather and provide access to pattern-making resources for our patrons. We have many books on pattern-making. I’m interested in any recommendations for your favorite websites/databases to…[Read more]
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Greg Hatch started the topic ARLIS/NA MW Chapter virtual event: “The Art of …The Birdhouse Project” in the discussion
ARLIS/NA Mountain West on ARLISNA Commons 2 years agoWhen – Monday, January 22, 10-11am MST.
Where – https://byu.zoom.us/j/91936377904?pwd=WnpUVjRHS0hOWHE5TWtxMVRIWlpHZz09
- Meeting ID: 919 3637 7904
- Passcode: Birdhouse
Who – Elizabeth Smart, Humanities Librarian, and Cassandra Belliston, Art & Design Librarian
What – We’re rebranding the Mountain West Chapter’s monthly virtual meetin…[Read more]
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Greg Hatch changed their profile picture on ARLISNA Commons 2 years ago
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Greg Hatch replied to the topic Annual Business Meeting? in the discussion
ARLIS/NA Mountain West on ARLISNA Commons 2 years, 9 months agoHi, Stephanie.
To the best of my knowledge, the ARLIS/NA Mountain West Business Meeting will be on Monday, May 1, 11:00am-12:00pm MDT.
Greg
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Greg Hatch deposited Pandemic Productivity: VR Applications in a Library Setting in the group
ARLIS/NA Stimulating Creativity in Practice (SCIP) SIG on ARLISNA Commons 3 years, 2 months agoDuring the COVID-19 pandemic, seven library faculty and staff investigated how virtual reality (VR) systems can be applied toward workplace productivity. Connecting through Oculus Quest headsets from our individual homes, we experimented with five VR applications to attend staff meetings, host a department retreat, engage in team building…[Read more]
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Greg Hatch deposited Pandemic Productivity: VR Applications in a Library Setting in the group
ARLIS/NA Mountain West on ARLISNA Commons 3 years, 2 months agoDuring the COVID-19 pandemic, seven library faculty and staff investigated how virtual reality (VR) systems can be applied toward workplace productivity. Connecting through Oculus Quest headsets from our individual homes, we experimented with five VR applications to attend staff meetings, host a department retreat, engage in team building…[Read more]
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Greg Hatch deposited Pandemic Productivity: VR Applications in a Library Setting in the group
ARLIS/NA Academic Library Division on ARLISNA Commons 3 years, 2 months agoDuring the COVID-19 pandemic, seven library faculty and staff investigated how virtual reality (VR) systems can be applied toward workplace productivity. Connecting through Oculus Quest headsets from our individual homes, we experimented with five VR applications to attend staff meetings, host a department retreat, engage in team building…[Read more]
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Greg Hatch deposited Pandemic Productivity: VR Applications in a Library Setting on ARLISNA Commons 3 years, 2 months ago
During the COVID-19 pandemic, seven library faculty and staff investigated how virtual reality (VR) systems can be applied toward workplace productivity. Connecting through Oculus Quest headsets from our individual homes, we experimented with five VR applications to attend staff meetings, host a department retreat, engage in team building…[Read more]
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Greg Hatch deposited DataVisuAcumen: Enhance Your Skill Set and Impress Your Peers! on ARLISNA Commons 3 years, 8 months ago
[Read in the voice of Lucille Ball.]
Are you the popular, go-to librarian for all things image-related? Do you get tired, rundown, and listless from all the requests to create data visualizations? Charts, graphs, maps, infographics, and multimodal storytelling got you flummoxed?
Never fear! The answer to all your problems is at the…[Read more]
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Greg Hatch deposited Pandemic Productivity: VR Applications in Library Settings on ARLISNA Commons 3 years, 8 months ago
The University of Utah’s Marriott Library introduced VR systems to patrons in 2016. Back then, set-up and use required considerable technical know-how and there were few applications of the technology beyond entertainment and passive education. VR systems today are intuitive, relatively inexpensive, and can be applied to learning environments,…[Read more]