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Cody Mejeur created the group
Getting Started with MSU Commons on MSU Commons 6 years, 6 months ago -
Bradley Philbert's profile was updated on Humanities Commons 6 years, 8 months ago
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Cody Mejeur started the topic Scholarship on effects of toxic gaming cultures in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoHi All,
Based on the cesspool of Islamophobia and silencing of feminist, queer, and critical race studies scholarship that the GamesNetwork listserv has been lately, I’ve been thinking about expanding the Zotero collections here to include ones that address these areas, and particularly the links between toxic gamer/gaming cultures and violences…[Read more]
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Cody Mejeur replied to the topic CFP: Electronic Literature Organization Conference & Media Arts Festival 2019 in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoThis looks like such a fantastic conference, James! I’ve been meaning to make it to ELO for a long time. I know there’s a contingent of game studies folks that attend regularly, are there specific parts of the conference that are geared toward game studies (events, tracks, etc.)?
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 10 months agoYay, so happy you’re here, Liz! Liz has done fantastic work lately with walking sims and learning–if memory serves, it was Firewatch among others?
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Cody Mejeur's profile was updated on Humanities Commons 6 years, 10 months ago
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi Damian,
I think most folks have forgotten about this group, and I’m at least partly to blame for that–after making it last fall, I got distracted by a number of other projects and didn’t keep up with this as much. I’m still very interested in developing it, particularly as a place to gather discussions, cfps, and resources for game studies…[Read more]
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Cody Mejeur started the topic Speedrunning Scholarship? in the discussion
Game Studies on Humanities Commons 6 years, 11 months agoHi All,
I’m working on an event for the Game Studies Guild at Michigan State, which does critical Let’s Play events where we play games and discuss them together. Our speaker for the event is focusing on speedrunning, but I’m having difficulty finding scholarship to read and share on the topic beyond Rainforest Scully-Blaker’s piece in Game…[Read more]
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M. Remi Yergeau (they/them)'s profile was updated on MLA Commons 7 years ago
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 1 month agoHi Cristian, no worries at all! Still getting the group going as I’m able, and need to make a better habit of checking it myself! That makes total sense, and while there has definitely been work on this area since 2005, I think the sense I’ve gotten from Espen and others work on this is that building typologies and a systematized way to study and…[Read more]
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Cody Mejeur replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi Cristian! I’m really interested in your project, and particularly how you see it fitting into/relating to other game studies projects that look at form and structures in games. The ludology camp of game studies in particular has long focused on game structures, forms, and ontologies (almost to the exclusion of anything else), and the two…[Read more]
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Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” in the group
Gender Studies on Humanities Commons 7 years, 2 months agoBook chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
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Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” in the group
Game Studies on Humanities Commons 7 years, 2 months agoBook chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
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Cody Mejeur deposited Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic in the group
Game Studies on Humanities Commons 7 years, 2 months agoAs introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s worldbuilding efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herma…[Read more]
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Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Global Gaming Cultures on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] -
Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Gender Studies on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] -
Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group
Game Studies on Humanities Commons 7 years, 2 months agoVideo game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more] -
Cody Mejeur started the topic CFP: Geographies of Digital Games in the discussion
Game Studies on Humanities Commons 7 years, 2 months ago“Geographies of Digital Games”
Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK) Association of American Geographers Annual Meeting
April 3-7 2019, Washington DC
https://annualmeeting.aag.org/AAGAnnualMeeting Computer, video, mobile and digital games are fundamentally geographical: They are sit…[Read more] -
Cody Mejeur started the topic Sharing Work in the discussion
Game Studies on Humanities Commons 7 years, 2 months agoHi All,
I’ve just been adding my publications to the CORE repository here, and tagged the Game Studies group on the deposits so it’s easy to find them. One great benefit of depositing work into CORE is that it gets a DOI, if that publication doesn’t have one already. If you deposit any game studies work, please tag it to the group so members can…[Read more]
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Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” on Humanities Commons 7 years, 2 months ago
Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
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