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Daniel Goldman deposited What Role Playing Games can tell us About Free Will in the group
Philosophy on Humanities Commons 7 years agoFree will is an interesting topic, but it can be a difficult one to wrap one’s mind around. Sometimes taking an esoteric idea like free will, and connecting it to something mundane, can help provide insight into the matter. In this rough draft, I suggest using an analogy between our decision making and the decision making process of characters in…[Read more]
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Daniel Goldman deposited What Role Playing Games can tell us About Free Will on Humanities Commons 7 years ago
Free will is an interesting topic, but it can be a difficult one to wrap one’s mind around. Sometimes taking an esoteric idea like free will, and connecting it to something mundane, can help provide insight into the matter. In this paper, I suggest using an analogy between our decision making and the decision making process of characters in role…[Read more]
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Jon Garrad deposited Bleeding Genre Dry: archetypes, stereotypes, and White Wolf’s Vampire games in the group
Gothicists on Humanities Commons 7 years, 1 month agoRoleplaying games have always leaned heavily on their literary sources. System mechanics and character creation options have been tooled toward evoking genre types and aesthetics ever since the first “Vancian wizard” memorised a spell before setting out to adventure.
Naturally, when RPGs turned toward the Gothic, they did the same thing: rif…[Read more]
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Jon Garrad's profile was updated on Humanities Commons 7 years, 1 month ago
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Jon Garrad deposited Bleeding Genre Dry: archetypes, stereotypes, and White Wolf’s Vampire games on Humanities Commons 7 years, 1 month ago
Roleplaying games have always leaned heavily on their literary sources. System mechanics and character creation options have been tooled toward evoking genre types and aesthetics ever since the first “Vancian wizard” memorised a spell before setting out to adventure.
Naturally, when RPGs turned toward the Gothic, they did the same thing: rif…[Read more]
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Jon Garrad's profile was updated on Humanities Commons 7 years, 5 months ago
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Jon Garrad deposited Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games in the group
Gothicists on Humanities Commons 7 years, 5 months agoThis paper explores the transmission of Frankenstein’s Creature – or Monster – into tabletop and computer gaming. It briefly covers the ‘Flesh Golem’ archetype and Frankenstein-esque figures as encounters in Dungeons and Dragons – superficial imitations, influenced more by cinematic adaptations than the novel, and emphasising the ‘Monster’ readi…[Read more]
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Jon Garrad deposited Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games on Humanities Commons 7 years, 5 months ago
This paper explores the transmission of Frankenstein’s Creature – or Monster – into tabletop and computer gaming. It briefly covers the ‘Flesh Golem’ archetype and Frankenstein-esque figures as encounters in Dungeons and Dragons – superficial imitations, influenced more by cinematic adaptations than the novel, and emphasising the ‘Monster’ readi…[Read more]
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Daniel Goldman deposited Bede as Proper History in the group
Religious Studies on Humanities Commons 7 years, 5 months agoThis paper seeks to explain why Bede’s Ecclesiastical History of the English People constitutes a valid historical work, rather than a religious text. It starts by addressing the nature of historical vs non-historical narrative, focusing on a concept of “genealogy of information.” It couples ideas from narrative theory, historiography, and…[Read more]
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Daniel Goldman deposited Bede as Proper History in the group
Narrative theory and Narratology on Humanities Commons 7 years, 5 months agoThis paper seeks to explain why Bede’s Ecclesiastical History of the English People constitutes a valid historical work, rather than a religious text. It starts by addressing the nature of historical vs non-historical narrative, focusing on a concept of “genealogy of information.” It couples ideas from narrative theory, historiography, and…[Read more]
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Daniel Goldman deposited Bede as Proper History in the group
Historical theory and the philosophy of history on Humanities Commons 7 years, 5 months agoThis paper seeks to explain why Bede’s Ecclesiastical History of the English People constitutes a valid historical work, rather than a religious text. It starts by addressing the nature of historical vs non-historical narrative, focusing on a concept of “genealogy of information.” It couples ideas from narrative theory, historiography, and…[Read more]
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This paper seeks to explain why Bede’s Ecclesiastical History of the English People constitutes a valid historical work, rather than a religious text. It starts by addressing the nature of historical vs non-historical narrative, focusing on a concept of “genealogy of information.” It couples ideas from narrative theory, historiography, and…[Read more]
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Daniel Goldman's profile was updated on Humanities Commons 7 years, 6 months ago
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Jon Garrad's profile was updated on Humanities Commons 7 years, 7 months ago
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Jon Garrad's profile was updated on Humanities Commons 7 years, 10 months ago
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Jon Garrad's profile was updated on Humanities Commons 7 years, 10 months ago
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Jon Garrad deposited A Necessary Evil: Necromancy and Christian Death on Humanities Commons 8 years ago
This paper charts the changing definition of ‘necromancy’ throughout Christian history, and explores the reasons why ‘dead-speaking’ becomes ‘black magic’ within medieval Christian discourses and later occult scholarship. The paper contends that the doctrines of Purgatory and intercession compromise Christianity’s relationship with the dead,…[Read more]
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Jon Garrad deposited The Horror of Bradensbrook: Gothic coordinates in World of Warcraft on Humanities Commons 8 years, 1 month ago
This presentation responds to Tanya Krzywinska’s 2015 paper ‘The Gamification of Gothic Coordinates in Videogames’, which discusses the awkwardness of the video game environment as a ‘space’ in which the Gothic narrative can unfold, and calls for more specific analysis of individual game texts to deepen our grasp of genre functions in gaming. K…[Read more]
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Jon Garrad deposited Endless Nineties: the perennial aesthetic of ‘grimdark’ games on Humanities Commons 8 years, 1 month ago
The early 1990s saw a kind of crystallisation in gaming aesthetics, centred on games that either squinted towards Gothic or outright claimed a place in the culture and tradition: Warhammer 40,000 and Vampire: the Masquerade on the tabletop, Alone in the Dark and Wolfenstein on the PC. These games are genre-defining, persistent, and – to varying…[Read more]
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Jon Garrad's profile was updated on Humanities Commons 8 years, 1 month ago
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