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Camille Akmut deposited Aaron Swartz on Wikipedia. Vol. I : ‘US Civil liberties’ to ‘Firing Line’ on Humanities Commons 2 years, 2 months ago
index on p. 253, introduction p. 252
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Camille Akmut deposited A catalog of Famicom and Disk System video games (1985-1994) on Humanities Commons 2 years, 3 months ago
circa 350 early console video games, based on GameCenter CX’s chronology
segments, mainly Nintendo Famicom, secondarily Disk System; first year of
the Game Boy included. -
Origins of GCCX’s format
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we examine multiple “crap games” or kusoge, in particular their representation in popular media,
and challenge the notion, culminating in what we call a “counter-theory of kusoge” : these video games, we argue,
are in fact the opposite of bad games, but their taboo themes – either of worker revolts or flawed heroes – have
earned them an undue p…[Read more] -
Camille Akmut deposited 16bit Sensation scientific apparatus V on Humanities Commons 2 years, 3 months ago
Mixed manga and anime notes
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Camille Akmut deposited 16bit Sensation scientific apparatus IV on Humanities Commons 2 years, 3 months ago
(see initial description)
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Camille Akmut deposited 16bit Sensation scientific apparatus III on Humanities Commons 2 years, 3 months ago
volume 2 of the manga. [end of the PC-98]
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Camille Akmut deposited 16bit Sensation scientific apparatus II on Humanities Commons 2 years, 3 months ago
(see the prev. description)
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Various news from October
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GCCX : Castlevania Rondo of Blood
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Camille Akmut deposited 16bit Sensation scientific apparatus (index, tables, commentary and introduction) on Humanities Commons 2 years, 3 months ago
in the following, the novel but unusual step of creating scientific
tools for a manga was attempted in light of the work’s importance as an
autobiography and visual document of an understudied subject – i.e., the
world of eroge. -
Camille Akmut deposited Historians of ‘modern’ Japan and video games (a brief essay in historiography) on Humanities Commons 2 years, 3 months ago
“an entire scholarly market of “modern”, or even “contemporary”
histories of Japan exist in a strange place where Nintendo and the other
Japanese video game companies never existed or mattered…” -
GCCX : Dragon Slayer IV
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GCCX : ‘Kung-Fu Heroes’
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GCCX : “Takeshi’s Challenge” (challenge part)
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GCCX : Hakone trip (‘Hot Springs Game Travelogue’)
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GCCX continuation : Koei cont.
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GCCX cont. : Koei
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GCCX cont. : Konami continued
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GGCX cont. : Konami
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