About
Hello! I’m Anthony, a Ph.D. Student of Urban Education (Cohort ’20) at The Graduate Center (CUNY) in Manhattan, where I recently completed my M.A. in Digital Humanities. I am an educator, currently teaching at the New York City College of Technology & LaGuardia Community College. I’m also a Community Facilitator for the CUNY Academic Commons, which is an open educational resource that supports all City University of New York campuses. My research interests include ed-tech, data/surveillance, digital mapping, intersectionality, and game studies. My goal is to conduct research within the spheres of digital pedagogy and educational technology to study how we can use digital tools to increase equity within educational settings. Education
Doctor of Philosophy: Urban Education (Currently Attending)
The Graduate Center, City University of New York
Master of Arts: Digital Humanities, The Graduate Center, City University of New York
Advanced Certificate: Interactive Technology and Pedagogy, The Graduate Center, City University of New York
Bachelor of Science: Adolescence Education: English, State University of New York at New Paltz
Associate of Science: Adolescence Education: English, Dutchess Community College Projects
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’s Guide
An instructor’s guide based on my M.A. in Digital Humanities digital capstone project. Provides curricular guidance, teaching materials, and suggestions for implementing my digital interactive fiction project within higher education classroom settings as an alternative form of scholarly communication (available for download here).
Mapping Immigrant & Refugee Resources in New York City
Interactive digital map with filters to securely find specific public organizations and services available for immigrants throughout the five boroughs of New York City.
Freedom Dreaming: A Call to Imagine
Social media campaign and website/digital archive of what marginalized voices consider to be the meaning of the term “freedom.” Includes an archive of resources for use within the classroom to help diversify curriculum.
How Have Your Experiences Shaped Your Paper?
Digital interactive-fiction game built using open source software called Twine. Used within the classroom to spark inquiry about identity-based pedagogy and representation within higher education.