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anne koch deposited Bruce Lincoln “Thesen zur Methodik” (1996) in the group
Aesthetics of Religion – Research Network on Humanities Commons 4 years, 4 months agoGerman Translation of Bruce Lincoln, Theses on Method. Method and Theory in the Study of Religion 17.1 (2005) 8-10, DOI: 10.1163/1570068053429910; first published Method and Theory in the Study of Religion 8.3 (1996) 225-227, online: https://religion.ua.edu/links/theses-on-method/ by Anne Koch
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Karen Cook deposited Canon Anxiety? in the group
Game Studies on Humanities Commons 4 years, 6 months agoCanons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var…[Read more]
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Cody Mejeur deposited Drawing Queer Intersections Through Video Game Archives in the group
Game Studies on Humanities Commons 4 years, 8 months agoThis presentation brings together and builds on previous studies of queer representation using the LGBTQ Video Game Archive and the Represent Me games database (Cole et al. 2017) in order to investigate unexplored trends and invisible queer intersections in video games. Specifically, we draw on Queer Intersections in Video Games (Mejeur 2018), a…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Game Studies on Humanities Commons 4 years, 8 months agoAbstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Matthew Barr deposited Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that…[Read more]
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Matthew Barr deposited The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? in the group
Game Studies on Humanities Commons 4 years, 8 months agoThe Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from t…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Game Studies on Humanities Commons 4 years, 10 months agoThis is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Game Studies on Humanities Commons 4 years, 10 months agoThis is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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Marco Fornaciari deposited Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier’s Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 4 years, 10 months agoO presente artigo propõe-se a analisar o primeiro jogo da franquia de videogames Sid Meier’s Civilization, concentrando-se em demonstrar a fundamentação de sua representação do tempo histórico em concepções sobre a “aceleração da história” que Reinhart Koselleck considera terem surgido apenas com a modernidade, mas que no jogo são universaliza…[Read more]
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Christopher Edwards deposited Centre and Circumference: William Blake on the Political Divide in the group
Aesthetics of Religion – Research Network on Humanities Commons 5 years agoThis essay was conceived as an ‘op-ed’ submission in response to the disturbing events in Washington D.C. this January. It is a practical application of the model of experience that was outlined in the paper ‘On Being Dimensional’. It offers a different perspective on the arguments that characterize a liberal and a conservative.
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Matthew Barr deposited Video games can develop graduate skills in higher education students: A randomised trial in the group
Game Studies on Humanities Commons 5 years, 2 months agoThis study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to mea…[Read more]
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Matthew Barr deposited Student attitudes to games-based skills development: Learning from video games in higher education in the group
Game Studies on Humanities Commons 5 years, 3 months agoQualitative interview data is presented in support of previously-published quantitative evidence that suggests commercial video games may be used to develop useful skills and competencies in undergraduate students. The purpose of the work described here was to document the attitudes of those students involved in the quantitative study and to…[Read more]
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Nancy Roth deposited A Photographer on Mars in the group
Game Studies on Humanities Commons 5 years, 6 months agoFocussing the Nasa’s Opportunity Rover, the essay claims the field of creativity as definitively human, supported by Vilém Flusser’s understanding the the “apparatus”.
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Jonas Richter deposited Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel in the group
Game Studies on Humanities Commons 5 years, 7 months agoZusammenfassung
In diesem Beitrag beschreibe ich einen Typus von Glücksspielen, der über mehrere Jahrhunderte in Mittel- und Westeuropa verbreitet war. Meines Wissens gibt es weder für das Spielgerät noch für das damit gespielte Glücksspiel eine einheitliche Bezeichnung. Nach einer einleitenden Beschreibung (1) und einem Vergleich mit ähnli…[Read more] -
Christopher Edwards deposited On Being Dimensional in the group
Aesthetics of Religion – Research Network on Humanities Commons 5 years, 7 months agoThis paper addresses a curious pattern of interlocking relationships. This pattern unfolds in a fixed form of ever-changing content, or what is often described as a ‘standing wave’. I will attribute this pattern to the interactive nervous system that synchronizes the periodic effects of four, neurological functions. These functions connect a par…[Read more]
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Cody Mejeur deposited Neuroqueer: Contextualizing Narrative through Embodied Experience in the group
Game Studies on Humanities Commons 6 years agoAs Sue Kim noted at the Narrative 2018 conference, the field of narrative theory is long overdue for a reckoning with its lack of diversity and its frequent silence on issues of race, gender, and sexuality in favor of supposedly neutral, universal qualities of narrative (Hogan 2010). To be sure, the recent works by scholars such as Warhol, Lanser,…[Read more]
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Cody Mejeur deposited Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games in the group
Game Studies on Humanities Commons 6 years, 1 month agoNarrative has been a central topic in game studies since the beginnings of the field, particularly in the foundational debates between narratology and ludology over whether or not games are narrative. Yet in the aftermath of those debates narrative has remained significantly limited to being a linear or at best multilinear form, and studies of…[Read more]
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Esther-Maria Guggenmos started the topic Bloomsbury Handbook on display at the AAR in the discussion
Aesthetics of Religion – Research Network on Humanities Commons 6 years, 2 months agoNice to see our handbook on display at the AAR in San Diego with Bloomsbury…
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Jonas Richter deposited The Game of Seven: Glückshaus and Related Dice Games in the group
Game Studies on Humanities Commons 6 years, 2 months agoGlückshaus is a relatively modern version of the larger family of Games of Seven (games played with two six-sided dice and a stake board with felds usually numbered 2-12, often with an emphasized 7.). This paper looks at various historical versions of the game and shows how the modern Glückshaus version and its pecularities (e.g. a missing feld f…[Read more]
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Esther-Maria Guggenmos replied to the topic XR religionsästhetisch in the discussion
Aesthetics of Religion – Research Network on Humanities Commons 6 years, 3 months agoLiebe Alexandra, Danke Dir! Ja, pointiert und präzise hast Du das auf den Punkt gebracht. Die Aktionsform des zivilen Ungehorsams hatte ich im zweiten Interviewteil, der geschnitten werden musste, reingebracht. Es ist wirklich schön, das in Deiner Antwort so elegant ausformuliert zu sehen. Ich finde es erst mal begrüßenswert, wenn sich jemand für…[Read more]
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