• The purpose this study is to explore school students’ videogame playing and its
    correlation to aggressive behaviour. Four hundred and six (406) videogame playing
    students from different socio-economic background in Chennai city of India and
    its suburban areas participated in the study. Data on aggressive behaviour from
    the students were collected in the Buss and Perry Aggression Questionnaire format.
    The General Aggression Model was used to predict the students’ aggression. The
    study reveals that gender was significant in hostility, physical and verbal aggression.
    Further, analyses indicated that parents’ education has a significant bearing on
    students’ aggression behaviour