• This conference paper represents a work in progress on interface in the videogame Life Is Strange: Before the Storm’s adaptation of Shakespeare’s The Tempest. By observing the ways in which the user is able to make Shakespeare’s work their own, this paper argues that the failure and reimagining of the early modern work is celebrated and that in spite of the choice-based game’s limitations, the interfacing of theatre and game offers the user the ability to revise Shakespeare in ways that Bonnie Ruberg has theorized make videogames queer.