• While board games had been around for millennia, their popularization as a market commodity, with specilal themes and branding, had coincided with the formation of the global dominance of the British Empire as a maritime juggernaut. Early board game producers in the second half of the eighteenth century were mapmakers, and the board games shared many of the epistemological and material tenets of the Enlightenment cartography and the business of Empire. This paper argues that through its structural and narrative formation, geographical board games proved to be the quintessential imperial entertainment for the middle-class British children especially in the first half of the nineteenth century. With the transformation in the imperial discourse and imperial forms, board games came to change through the end of the century as well.